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Post by Shiro on Feb 25, 2017 22:02:28 GMT
PREFACE Stats (統計) are the magically little numbers that roleplayers within NCORP will use to define who their character is ability wise. Stats are used to determine a character's strengths and weaknesses, how hard their abilities hit, how many techniques that they can have stored in their mental "library" at any one time. They are an essential piece to the unique puzzle that represents each character. The stat system for NCORP is simple. There are five stats in which a player can invest in, in order to develop and improve your character's strengths and abilities. These five stats are as follows: Speed, Strength, Stamina, Chakra, and Intelligence. Each one will be discussed at length below but there are few rules that must be established before we can continue.
- There is a soft cap that each stat will hit and can proceed no further unless permitted to do so by some sort of special perk (character trait, technique, or item - be it a permanent boost or temporary). That cap is 100.
- Genin start with a total of 60 points to spend.
- At the rank of Genin at creation (D RANK), the cap for each stat is 20. Each letter rank you go up in creation, the cap will increase an additional 20 until the skill ceiling of 100 is reached. A character may only have a total of 310 points.
- Stat points can be given as rewards for missions, events, and training topics. They are meant to represent your characters gradual progression on their road to the top so they will be readily available to obtain. However, it should be noted that only one training topic once every seven days and said topic must be graded by a moderator in order to receive your points.
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Post by Shiro on Feb 25, 2017 22:12:15 GMT
STRENGTH
Strength is the determining factor in how much force and power taijutsu and weapon based techniques have. Among other things, it also determines how much your character is capable of lifting as will be explained below and what type of material your character is capable of forcing themselves through.
- Zero points - Character is capable of lifting half of their own body weight (average strength).
- Ten Points - Character is lifting their own bodyweight and a half.
- Twenty Points - Capable of lifting a vending machine (400 lbs)
- Forty Points - Capable of lifting a horse drawn cart (with the horse). Shinobi now capable of punching with the force to shatter trees.
- Sixty Points - Capable of lifting things in mass that are equivalent to an elephant.
- Eighty Points - Capable of lifting a small shack from it's foundations. Shinobi now capable of shattering stone with their fists or weapons and creating massive craters in the ground.
- One hundred Points - Capable of lifting an object equivalent in weight to that of a large whale.
The following tier is only achievable either temporarily through battle abilities and items or permanently through a character trait at creation. - One hundred and twenty points - Character is capable of lifting and tossing a tailed beast with some effort. Shinobi now capable of punching or cutting through metals with minimal effort.
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Post by Shiro on Feb 25, 2017 22:13:57 GMT
SPEED
Speed is the stat responsible of determining how fast a character may move, how fast they can strike, and determine how well they can perceive coming at them from other rapid individuals. Unlike strength before, speed does not need to have a list to explain the difference between the "tiers". In a comparison of speed, speed is in tiers of 10 points per. 0 being the average speed, 10 being faster than zero. So on and so forth until the ceiling of 100. In an example combat scenario, shinobi 1 has a speed of 60 while his opponent has a speed of 50. While the difference may seem marginal, the person with 60 is going to have a noticeable advantage over the enemy. However, his opponent will still be able to perceive and react to attacks as the difference is not enough for it to be a one sided engagement (more on perception below). However, certain point investments in speed unlock certain special abilities that would other wise be unobtainable. - At 10 points, a shinobi unlocks the ability to use kawarimi (replacement technique) with a limit of twice per thread.
- At 20 points, the ability to use shunsin (body flicker) is obtained and costs 10 action points per use.
Under the speed stat falls a unique "substat" that applies to all characters regardless of their investment in speed and it is known as perception. Perception is a character's ability to react to rapid attacks - this also applies to certain ninjutsu that are considered incredibly fast. Perception is determined by taking the base speed stat and adding 20. For example, Jinju has a base speed of 30, after adding the additional 20 to get your perception skill, his perception would equal 50 meaning he would be able to react to attacks with a speed stat anywhere from 59 to 0. However, if the speed stat of the attack is 60+, he will not be able to properly react to the attack. This is to create a sense of immersion and realism that the series had where a genin had no hope of standing up in equal combat to a shinobi of equal caliber. This is also a means to provide a way for those who do not invest heavily in speed to have a means to defend themselves from speed demons. To summarize perception: Your perception stat is determined by your speed stat + 20.
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Post by Shiro on Mar 1, 2017 0:40:04 GMT
STAMINA
Stamina is the determining how much of a tough Sunva'bitch you really are aswell as just how much your character can do before exhausting themselves. Yes, unlike the role-plays that have come before this one - there is a limit on how much you can do before your character reaches their physical limits. The number of actions you have scale on the number of points you have invested in stamina. For each one point invested a character gains 10 actions. These actions are spent when performing advanced actions, meaning that basic punches, kicks, and movements don't spend any. However, advanced and detailed abilities will cost actions and will be summarized on how much each one costs below. - E-Rank:5 actions
- D-Rank:10 actions
- C-Rank:20 actions
- B-Rank:30 actions
- A-Rank:40 actions
- S-Rank:50 actions
- Should your character run out of actions, your character will be KO'd for the duration of whatever thread you're involved in.
- Arbitrary uses of chakra have a length duration such as using chakra to suspend oneself from the ceiling or just generally displaying ones chakra will subtract from action points. The intensity of the action will dictate how many action points are lost. Standing upside down, suspended from a ceiling for example would cost 1 action point a turn (a turn is each of your posts that this is active). Use this example as a rule of thumb.
As stated before, stamina also determines a characters "resilience". Much like perception, endurance is determined by taking your base stamina stat and again, adding +20. For example, Shinobi 1 has an endurance stat of 50 (30 base + 20), and takes a hit from a strength 60 attack. The attack, while not life threatening, would send shinobi reeling from the attack. This again gives the roleplay that realistic feeling of differences in powers and abilities, forcing role-players to not only roleplay properly - but to roleplay smartly as well.
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Post by Shiro on Mar 1, 2017 2:02:53 GMT
CHAKRA
Chakra is the stat that influences how powerful ninjutsu and genjutsu are. Chakra however, is different as rather than tiers that unlock universal improvements - the user must select skills that fill in slots that are unlocked every 20 points into stat itself. This means that a normal user with the cap of 100 will have 5 ninjutsu or genjutsu skills. Every 15 points invested into the stat unlocks the ability to use one higher chakra rank of abilities. - 0 Points - Basic techniques like water walking/tree walking are available.
- 20 Points - First skill slot unlocked (Faster and more controlled handseals compared to users without access to Tier 1)
- 40 Points - Second skill slot unlocked (Doubling the speed of handseals compared to users in Tier 1)
- 60 Points - Third skill slot unlocked (User gains the ability to use One-Handed handseals for jutsu up to rank B)
- 80 Points - Fourth skill slot unlocked (User can complete massive sets of Dual-Handed-handseals blindingly fast as well as gaining the ability to use One-Handed handseals for techniques up to rank A)
- 100 Points - Fifth skill slot unlocked. (User gains the ability to Dual-Cast using one handed handseals for techniques ranked A and below. S(+) rank techniques still require two handed handseals)
- 0 Points - E ranked techniques available
- 15 Points - D ranked techniques available (first element unlocked)
- 30 Points - C ranked techniques available, if character is atleast D-ranked in chakra rank. (second element unlocked)
- 45 Points - B ranked techniques available if character is atleast C-ranked in chakra rank.(third element unlocked)
- 60 Points - A ranked techniques available if character is atleast B-ranked in chakra rank.(fourth element unlocked)
- 75 Points - S ranked techniques available if character is atleast A - ranked in chakra rank. (fifth element unlocked)
- Alongside each letter rank of techniques gained, a character also gains access to additional element. (Limit of two basic elements to non elemental ninjutsu/advanced ninjutus specialist).
- It should be noted that while anyone may be able to use techniques up to A rank if they have enough points invested, in order to use S rank a person must have the correlating skill. (To use S ranked genjutsu, a person must have genjutsu specialist).
Listed below are all available skills that can be chosen as the slots they fit into are unlocked. - Genjutsu specialist - This skill allows one to the art of illusions, allowing one to master the way of winning through the mind rather than the body. Choosing this skill automatically gives the character the element of Yin as well as access to S ranked genjutsu.
- Nintaijutsu specialist - This is a combination style that requires atleast 20 points invested in both chakra and either speed/strength. This allows for characters to utilize their elemental chakra in their hand to hand or weapon based styles.
- Medical Ninjutsu specialist - This skill unlocks the ability for a character to healing techniques.
- Elemental Ninjutsu Specialist - Allows the user to have access to the five basic elements, cannot take advanced element specialist.
- Summoning Ninjutsu Specialist - Allows the user to get S ranked summoning abilities and the ability to bind themselves to more than one summoning scroll (think animal summons)
- Sealining Ninjutsu Specialist - Allows the user to access sealing techniques up to S ranked techniques. Non-sealing nin specialists may only used sealing techniques up to C ranked.
- Barrier Ninjutsu Specialist - Allows user to barrier techniques up to S ranked as well as the ability to utilize multiple barriers at once.
- Tailed Beasts Skills - MUST BE TAKEN IF CHARACTER IS A TAILED BEAST. Progress with tailed beast cannot begin until this skill is acquired. May be taken for any slot.
- Blood Line Specialist - MUST BE TAKEN IF CHARACTER HAS A KEKKEI GENKAI (BE IT DOUJUTSU, AN ADVANCED ELEMENT, OR ANYTHING ELSE THAT WOULD FALL INTO THIS CATEGORY). Progression in ones Kekkei Genkai cannot begin until this skill has been taken, and it may be taken for any slot.
[li]Sage Mode Specialist - Allows the user to use sage mode techniques, requires atleast 60 points invested in chakra and 30 in stamina. - Space Timed Ninjutsu - Requires 90 points invested in chakra.
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Post by Shiro on Mar 1, 2017 2:05:00 GMT
INTELLIGENCE
Intelligence is a fairly straightforward stat that determines two things. The more points invested in Intelligence, the larger a jutsu library is at your character's disposal. Every 10 points invested into the stat increases your library by 15 techniques. A person with 0 points invested would have a jutsu library of 20.
The second thing modified by intelligence is a persons ability to be able to tell if they are infact in a genjutsu (known as insight). A character's insight stat is again determined by taking your base, and adding a modifier of 5 that you then compare to the enemies chakra level. Easy, isn't it?
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Post by Shiro on Mar 1, 2017 2:07:07 GMT
CHARACTER TRAITS
Character traits are unique abilities that can be taken by people who are not one of two things - someone with a kekkei genkai or someone with a tailed beast. These traits are stat modifiers that give a permanent bonus to a stat or stats at the cost of a debuff to another. A character may only have ONE unique trait. - Gargantuan Chakra - Gargantuan chakra gives the user immense amounts of stamina, almost parallel to a jinchuuriki's. They can perform many techniques at one time without experiencing fatigue, and are more capable of using advanced techniques. This gives the user a +20 bonus to chakra, and allows the user to break the stat ceiling of 100. However, a person who takes this trait has a a strength cap of 60 and can go no higher in the strength stat.
- Strongest Shield - The Strongest Shield unique trait allows for almost flawless durability. The user's body is capable of withstanding practically any attack, and has the potential to become impenetrable. A massive boost to stamina and strength, but user suffers a horrendous debuff to speed. The user gets a +15/+15 to stamina ( does not give additional actions) and strength while giving an 70 skill cap in speed.
- Telepathy - Users with this are capable of innately communicating with others via their mind. (see chakra sensing to see how it scales, also scales off chakra)
- Unnatural Strength - A unique trait that causes the character to have massive boosts in strength. Allows a shinobi to break the strength stat ceiling of 100 but comes at the cost of have a chakra cap of 70.
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